By Joe Haefner
Don Kelbick recently answered a question about offense from one of our email subscribers. It has some great information about utilizing post players and shooters within your offense. Here it is:
I have one good shooter and two good post players. I need an offense for my team. Anything would help out would be great.
If only the answers were easy, we would all be undefeated.
I would need more information to give you an answer but I can give you some concepts. Then you trust yourself and your instincts, keep it simple, use a little trial and error and I am sure you can come up with an offense of your own.
First, you say you have 2 post players. Most teams don’t have any so you are blessed. However, if they both posses the same skill set or have to occupy the same area, they will get in each other’s way and cancel each other out. That is why the “Twin Tower” experiments (Houston’s Sampson & Olajuon, NY’s Ewing & Cartright) didn’t work out too well.
Next, you say you have a good shooter. The effect of shooters with good post players is profound. If you use him wisely, he will open up many and varied options. Good shooters strip post help. If the shooter and the post player are on the same side, the shooter’s man cannot drop down to help in the post. If the shooter is on the other side, your players will be able to penetrate due to the fact that the shooter’s man cannot help. If his man does help, it will open penetrate and kick opportunities.
Lastly, an old concept but a very effective one. This is what most offenses are based on. The offense, with 5 players, is divided into a 3 man game on one side, and a 2 man game on the other side. Screen-downs with shooters and posts are very effective. Ball screens with kick opportunities are also very effective. You need to have someone to handle the ball though.
Keep your shooter moving, as much as possible. Use your post players to screen for him so the post defender has to make adjustments and that will open the post.
As I said, try and to keep it simple and experiment. Most of all, let the players do what they are good at in areas in which they can be successful.
I don’t know if this helps but hopefully it will at least be a start. Let me know if I can help you any further.